000 | 01300cam a22003618i 4500 | ||
---|---|---|---|
999 |
_c80746 _d80746 |
||
001 | 20234691 | ||
003 | OSt | ||
005 | 20220624102312.0 | ||
008 | 171229s2018 flu 000 0 eng | ||
010 | _a 2017048100 | ||
020 | _a9780367899448 (Set) | ||
020 | _a9780367836160 (hardback) | ||
040 |
_aDLC _beng _erda _cDLC _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 |
_aQA76.76.C672 _bB49 2018 |
082 | 0 | 0 |
_a005.133 _bBEU-F |
100 | 1 |
_aBeuken, Brian, _eaut _929133 |
|
245 | 1 | 4 |
_aThe Fundamentals of C/C++ Game Development : _busing target-based development on SBC's / _cBrian Beuken. |
250 | _aFirst edition. | ||
300 | _axxx,501p. | ||
500 | _a"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc." | ||
650 | 0 |
_aComputer games _xProgramming. _929134 |
|
650 | 0 |
_aC (Computer program language) _9188 |
|
650 | 0 |
_aC++ (Computer program language) _9299 |
|
263 | _a1812 | ||
264 | 1 |
_aBoca Raton, FL : _bCRC Press, Taylor & Francis Group, _c2018. |
|
336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
906 |
_a7 _brix _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cREF |