000 01300cam a22003618i 4500
999 _c80746
_d80746
001 20234691
003 OSt
005 20220624102312.0
008 171229s2018 flu 000 0 eng
010 _a 2017048100
020 _a9780367899448 (Set)
020 _a9780367836160 (hardback)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
_bB49 2018
082 0 0 _a005.133
_bBEU-F
100 1 _aBeuken, Brian,
_eaut
_929133
245 1 4 _aThe Fundamentals of C/C++ Game Development :
_busing target-based development on SBC's /
_cBrian Beuken.
250 _aFirst edition.
300 _axxx,501p.
500 _a"A CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa plc."
650 0 _aComputer games
_xProgramming.
_929134
650 0 _aC (Computer program language)
_9188
650 0 _aC++ (Computer program language)
_9299
263 _a1812
264 1 _aBoca Raton, FL :
_bCRC Press, Taylor & Francis Group,
_c2018.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
906 _a7
_brix
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cREF